251 research outputs found
Towards Hybrid Cloud-assisted Crowdsourced Live Streaming: Measurement and Analysis
Crowdsourced Live Streaming (CLS), most notably Twitch.tv, has seen explosive
growth in its popularity in the past few years. In such systems, any user can
lively broadcast video content of interest to others, e.g., from a game player
to many online viewers. To fulfill the demands from both massive and
heterogeneous broadcasters and viewers, expensive server clusters have been
deployed to provide video ingesting and transcoding services. Despite the
existence of highly popular channels, a significant portion of the channels is
indeed unpopular. Yet as our measurement shows, these broadcasters are
consuming considerable system resources; in particular, 25% (resp. 30%) of
bandwidth (resp. computation) resources are used by the broadcasters who do not
have any viewers at all. In this paper, we closely examine the challenge of
handling unpopular live-broadcasting channels in CLS systems and present a
comprehensive solution for service partitioning on hybrid cloud. The
trace-driven evaluation shows that our hybrid cloud-assisted design can smartly
assign ingesting and transcoding tasks to the elastic cloud virtual machines,
providing flexible system deployment cost-effectively
Crowdsourced Live Streaming over the Cloud
Empowered by today's rich tools for media generation and distribution, and
the convenient Internet access, crowdsourced streaming generalizes the
single-source streaming paradigm by including massive contributors for a video
channel. It calls a joint optimization along the path from crowdsourcers,
through streaming servers, to the end-users to minimize the overall latency.
The dynamics of the video sources, together with the globalized request demands
and the high computation demand from each sourcer, make crowdsourced live
streaming challenging even with powerful support from modern cloud computing.
In this paper, we present a generic framework that facilitates a cost-effective
cloud service for crowdsourced live streaming. Through adaptively leasing, the
cloud servers can be provisioned in a fine granularity to accommodate
geo-distributed video crowdsourcers. We present an optimal solution to deal
with service migration among cloud instances of diverse lease prices. It also
addresses the location impact to the streaming quality. To understand the
performance of the proposed strategies in the realworld, we have built a
prototype system running over the planetlab and the Amazon/Microsoft Cloud. Our
extensive experiments demonstrate that the effectiveness of our solution in
terms of deployment cost and streaming quality
Improvement and Performance Evaluation for Multimedia Files Transmission in Vehicle-Based DTNs
In recent years, P2P file sharing has been widely embraced and becomes the largest application of the Internet traffic. And thedevelopment of automobile industry has promoted a trend of deploying Peer-to-Peer (P2P) networks over vehicle ad hoc networks(VANETs) for mobile content distribution. Due to the high mobility of nodes, nodes’ limited radio transmission range and sparsedistribution, VANETs are divided and links are interrupted intermittently. At this moment, VANETs may become Vehicle-basedDelay Tolerant Network (VDTNs). Therefore, this work proposes an Optimal Fragmentation-based Multimedia Transmissionscheme (OFMT) based on P2P lookup protocol in VDTNs, which can enable multimedia files to be sent to the receiver fast andreliably in wireless mobile P2P networks over VDTNs. In addition, a method of calculating the most suitable size of the fragmentis provided, which is tested and verified in the simulation. And we also show that OFMT can defend a certain degree of DoS attackand senders can freely join and leave the wireless mobile P2P network. Simulation results demonstrate that the proposed schemecan significantly improve the performance of the file delivery rate and shorten the file delivery delay compared with the existingschemes
- …